Designed and built data-visualization interfaces for defense and aerospace systems supporting real-time incident response.
Focused on usability, interaction clarity, and visual hierarchy for high-stakes workflows, with production UI implemented across multiple platforms and technologies.
Previously held a Top Secret Department of Defense clearance.
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Contributed to component-based UI work for U.S. Air Force programs, using the Astro UXDS component library to align patterns, states, and visual consistency across screens.
Refined data-visualization UI patterns to improve usability and reduce cognitive load in information-heavy screens.
Created consistent UI patterns and interaction states to support fast, repeatable user workflows.